Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (2024)

Chapter 6 - Arx

Follow the linear path out of the crash - making sure to speak to Tarquin about Anathema - until you come to a pilgrim camp with Jahan in it. If you are Lohse, speak to him, find the Arx Outskirts waypoint (x:356 y:52) and then head out the North path on the East side to find the Harbor. Proceed into the Harbor to have the Kraken attack and you'll have to fend it off either by killing all of the tentacles or damaging the head enough. After, go East on the North path onto the boat and loot some bodies to find a chest that will have a letter telling you where Dallis is. Talk to the shiphead to learn some information about Dallis and her crew. Head out West from the harbor on the middle path and you will come across Tine (x:359 y:122) who you can talk to about the wedding coming up, then kill her for more exp.

Keep heading all the way to the West, then south and you will come across some ruins (x:248 y:72) that have some enemies to fight in. Head back Northeast and then North across the bridge, but at the gate head West and kill the magister on the ground. Climb up the ladder and head North to have the high ground in a fight against some voidwoken, but make sure not damage any of the Paladins if you can or they get hostile to you. You might want to teleport one up to try and save them for a reward, and then just kill them for exp.

Hide ads

After all of your looting keep heading North and you'll come into the city of Arx and find the Arx City Square waypoint (x:281 y:266). Take note that if you cast spirit vision here you'll find a lot of spirits you can talk to to gain information about what's going on. Next, you want to head East to find the Barracks and to persuade Lord Kemm not to kill the Paladin. Keep heading East and go into the Barracks. Go South and follow it West into the last room there - move the crates in the southwest corner to find a hatch that is locked. To unlock it answer with the following:

  • Purity
  • Discipline
  • Order
  • Loyalty

In the room below, there are hidden buttons behind paintings so you will need to remove the paintings, then press the buttons in the following order:

  • Mind (x:62 y:7)
  • Body (x:52 y:1)
  • Society (x:59 y:26)
  • Divine (x:71 y:-1)

Some hidden walls will slide back. Enter the room in the south with the huge gold pile and go down the hatch to find a fight with 3 gheists. After the fight go around and read every report, book, journal and briefing you can because there is a plethora of information in this room, with exp and quests to start. In the northwest corner up some stairs is a lever you can pull to drop a ladder. Hit the lever to go into the next room to find Windego chained up in a source cage. Persuade her guards to let you deal with the situation and then use the device to lower the barrier and talk with her. When you have the opportunity to, do NOT kill her. Instead, show her mercy and she will reward you with a Charm Voidwoken skillbook and run off.

Go through the other exit and - in the southeast corner in a cell - you can find the paladin you saved earlier. Speak with her to learn some things and start a new quest, then talk with Warden Yona on the elevated Platform just to the Northwest to start another quest. Exit the prison cells now to the surface and you'll find a Magister laboring. Use spirit vision and either persuade the spirit to leave her alone or use source vampirism on it to get rid of the spirit. The paladin will give you a giant rune as a thank you. Continue back East into the Barracks and use spirit vision at x:363 y:244 to find the Spirit of Magister Wainslow. Speak to him and persuade him to give you some info on a different magister, then lockpick the door next to him and head south to the edge. You will see the body of the magister below. Teleport yourself down to him and read the book on his body, then enter the nearby sewers. Head North once inside to find the Arx Sewers waypoint (x:203 y:775). Head to waypoint Hall of Echoes and you can talk to Tarquin and confront him about his involvement in the resurrection of Braccus - he will hand you Anathema unlocking:

  • Anathema

    Obtained Anathema

    Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (1)

    1 guideGuide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (2)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (3)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (4)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (5)

Head back to the Arx Sewers waypoint and head south all the way around until you find a boy in a cage. Go around the area teleporting the corpses into the pentagram. Use spirit vision and source vampirism on the spirits, then light all of the braziers at once to have Karon appear and choose to fight him. Karon will probably combo down one of your guys to start the fight, so try to find a strategy or workaround for it. The rebirth idol is really good for this purpose. After the fight head back to the Arx Sewers waypoint and head to the far West room. Go down the ladder to the next level.

YOU WILL NEED BLESS, REGENERATION, HEALING RITUAL AND CLEANSE WOUNDS FOR THE NEXT FIGHT. Head forward to be ambushed by some voidwoken again but you will need to keep an eye on your characters - if they get the status "Infested" then you will need to use one of the previous spells to remove that status otherwise your character will be instantly killed on their next turn. Stupid I know. The Fog-Swollen crawler when it dies it will create Death Fog so be aware of that too.

Once the fight is done head through the East-side North passage to find a death fog crate room. On the east wall at x:468 y:632 you should find a hidden wall you can open and inside you'll have to persuade someone not to release the trolls on you (or you can intentionally fail and fight 3 trolls - personally I found it to be too bothersome) Once you do, talk to Big Tomorrah again and persuade her to sell you the painting and ask where she stole it from for more quests.

Note that from hereon you may be ambushed by some henchmen from "the Doctor" if you have not already been, but you want to travel back to the Arx City Square waypoint and save your game. Now dismiss a party member (unless you are running lone wolf duo) and go to the Hall of Echoes. On the East side of the ship you can hire a mercenary from Sergeant Zrilla, then travel back to the City Square waypoint with your mercenary. Head North from the waypoint all the way until the Cathedral where you can speak to Brother Lyle (x:296 y:446) about walking The Path of Blood. Keep moving North and watch a pilgrim attempt to do the walk and die. Once the doors open move forward and speak with the statue of Lucian - mention that you have not stolen, or killed the innocent, that you have not served the void and that you respect the soul and you will unlock:

Now reload your save, and keep heading West. Once you cross the bridge, go south a bit to find Trader Adam and speak to him to get another quest. Keep heading west into Kemm's Mansion and head into the south room where Cat the Appraiser should be. Talk to her and persuade her to tell you what she's doing there for another quest, then go back out of the room North then head West into the gardens. You can also find the Arx Kemm's Gardens waypoint. Right beside the waypoint to the west will be a hidden lever (x:148 y:306) that you can use to reveal a hatch (x:137 y:287) just southwest of the waypoint to lockpick and go down into. Inside the vault are some automatons that you will have to fight - and use source vampirism on to kill - then after the fight the Eternity Scroll can be found in the Northeast corner of the map. There is a hidden door on the east wall right beside the scroll, and in the next room there is another hidden door right behind the chest. In the next room, you will find the Portrait of the Divine, and the Cup of Kings can be found on the west side of the original room next to a throne.

Head to the south side of the room and use spirit vision to see a missing spirit portrait which you have already - so put it in and head into the room, then interact with the west bookcase on the southwall and use Tome of the God King to reveal a hatch to go down. Talk to Windego then head forward and talk to the source king. Afterwards put the painting Responsibility onto the altar and it'll reveal another hatch to go down. Head down the stairs and use spirit vision to see 3 spirits torturing Arhu. Use source vampirism on them in dialogue to release Arhu and have a fight break out. Make sure Arhu survives by teleporting him away and healing him when necessary. Linder Kemm will join the fight shortly into it. Once you have completed the fight, assuming Arhu survives you will unlock:

  • Cat Person

    Rescued Arhu

    Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (11)

    1 guideGuide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (12)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (13)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (14)

Talk to Arhu and then head all the way back to the surface, returning to Cat the appraiser and sell her the 3 items she was looking for, and as you leave Kemm's estate an elf will tell you that you have a date with the doctor so let him mark it on your map. Travel back to the Arx City Square waypoint and head North and enter the Toymaker's building (x:282 y:301) and talk to him to receive an amulet and unlock

  • Toy Story

    Persuaded Toyseller Sanders to give you his amulet

    Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (15)

    1 guideGuide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (16)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (17)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (18)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (19)

Head back to the entrance of Arx and recharge the amulet by using source vampirism on some corpses, then return to the toymaker and you'll have to go upstairs to retrieve a scroll. Do so, but as you go upstairs some puppets become possessed and you'll have another fight on your hands. Afterwards head to the south of the room and interact with the desk. Deface the parchment with Giyora to open the desk and grab the scroll of atonement. Exit the Toymaker's house now and head to the Southeast corner of Arx to find the Schoolhouse (x:409 y:236) and inside talk with Beryl Griff about her husband. Lie and say he is doing well, then tell her you will take care of the junkies in the next room. Find your way into the next room over and you can either persuade Sister Scoti to get out or you can kill them all, either way return to Beryl for your reward.

Head North now to find the Doctor's estate (x:410 y:356) and if you are Lohse, Malady will take you on a sidetrail to weaken Adramahlihk. Accept and you will be transported to his home plane, where you just run along snuffing out every candle you come across. When you are transported back to the real world, enter the house, MAKE A HARD SAVE and go talk to the doctor with Lohse and this time make the pact with him to share the moment of divinity. Note that from hereon out we are going to the end game so any shopping or killing sprees or extra exploring should be done now. For the record I was level 20 at this point when I pushed forward, and I did not find the game too difficult. There's still a bit to do but I felt level 20 was good enough. Head back to the Arx City Square and head North back to the Path of Blood that we went to earlier for an achievement, and when you are in front of Lucians statue go to the West to find a button to use. Place the amulet in it and read the scroll aloud to reveal a hatch that you can go down into. Head forward to discover the Crypt waypoint (x:71 y:610) and keep heading North past it to find an altar. Just below it to the south will be a pipe - make a blood surface on the pipe, then interact with the altar and select to "move your hand a palms width along the top of the plinth" to start a pipe maze. The following picture is a solution:

You basically have to guide each proper element to each other via a pipe maze, so there are various ways to do it, but after you have the pipes connected properly use the first option to have all of the surfaces reach their appropriate opposite side. Then cast bless on the blood surface on the grate, and the tomb down the stairs to the south of you should move revealing a hatch for you to go down. Head North through the door and be wary of the many, many traps as well as the source puppets that appear to fight you. What you need to do in this fight is run around the room hitting these levers in no particular order:

  • Potency (x:157 y:627)
  • Order (x:177 y:617)
  • Wisdom (x:147 y:628)
  • Empathy (x:151 y:621)
  • Righteousness (x:168 y:612)

Once you hit all 5 the fight will end and you can head through the barrier that dropped on the northwest side of the room. Go down the stairs and the narrator will tell you that moving on will be the point of no return. Head down and move forward - your friends from Lady Vengeance will offer you a prayer, essentially having your source spells cost you 0 source - so load up before the final fight, and make sure to redistribute resurrection scrolls and restock those idols. Head forward and unleash everything you have in the fight that's to come. There are 2 scenarios that will play out; you can not surrender your source and have to fight 2 stages of battles, the first one try to focus down Braccus Rex in disguise, or Dallis, then the second stage plays out in both scenarios. Surrendering your source goes instantly to the second stage of the battle where it's you versus Braccus Rex and the Kraken who summons some allies for Braccus Rex. Focusing down Braccus Rex in stage 2 will complete combat - you still have all of the previous enemies turned allies for this fight, so I would suggest to just surrender your source for the sake of simplicity. In stage 2 you can also cheese the fight by getting to places that the Sallow Man and Lord Linder Kemm cannot get to, or teleporting them there like the island to the south. After the fight the doctor will intervene and before you make a decision SAVE and then accept the doctors pact. Your main character will be split off from the group and you'll have to kill your former allies unlocking:

Now reload your hard save just before you accepted the doctor's proposal and this time just straight up kill him unlocking:

  • Doctor: Heal Thyself

    Defeated Adramahlihk

    Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (26)

    1 guideGuide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (27)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (28)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (29)

Now make your way back to the final fight. Once you complete it make a save and talk to all your companions. You have some choices to make. The following prompts and answers will lead to the corresponding achievements so just reload and answer to knock them all out.:

  • Take a deep breath, the... claim Divinity
  • Fulfill your destiny as the Godwoke. Become the new Divine
  • Risen

    Ascended to Divinity

    Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (30)

    Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (31)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (32)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (33)

  • Take a deep breath, the... claim Divinity
  • Give the Source back to all the peoples. Release Divinity into the world. When everyone is Divine, no-one is Divine.

  • One For All

    Shared Source with all of Rivellon

    Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (34)

    Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (35)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (36)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (37)

  • Take a deep breath, the... claim Divinity
  • Allow yourself and all the world to be purged of its Source

  • Supreme Sacrifice

    Purged Rivellon of all Source

    Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (38)

    1 guideGuide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (39)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (40)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (41)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (42)

After the cutscene head towards the front of the boat and interact with the head and tell it you're ready to depart. You have officially completed the game!! Now assuming you did it on Tactician mode you will unlock:

  • Storyteller

    Completed the game in Story Mode

    Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (43)

    Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (44)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (45)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (46)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (47)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (48)

  • Sourcerer

    Completed the game in Explorer Mode

    Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (49)

    Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (50)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (51)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (52)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (53)

  • Godwoken

    Completed the game in Classic Mode

    Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (54)

    1 guideGuide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (55)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (56)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (57)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (58)

  • Divine

    Completed the game in Tactician Mode

    Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (59)

    Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (60)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (61)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (62)Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (63)

Now for the ultimate test, time to re-do it all in honor mode!

10. Honour Mode Tips8. Chapter 5 - Nameless Isle

Find anything you think is wrong with this walkthrough? Help us fix it by posting in its Walkthrough Thread.

This walkthrough is the property of TrueAchievements.com. This walkthrough and any content included may not be reproduced without written permission. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners.

Guide for Divinity: Original Sin 2 - Definitive Edition - Chapter 6 (2024)

References

Top Articles
Latest Posts
Article information

Author: Van Hayes

Last Updated:

Views: 6354

Rating: 4.6 / 5 (66 voted)

Reviews: 89% of readers found this page helpful

Author information

Name: Van Hayes

Birthday: 1994-06-07

Address: 2004 Kling Rapid, New Destiny, MT 64658-2367

Phone: +512425013758

Job: National Farming Director

Hobby: Reading, Polo, Genealogy, amateur radio, Scouting, Stand-up comedy, Cryptography

Introduction: My name is Van Hayes, I am a thankful, friendly, smiling, calm, powerful, fine, enthusiastic person who loves writing and wants to share my knowledge and understanding with you.